There's no confirmation on the McMMO reset, but it's always been a possibility. As a player who has worked hard for some of my McMMO, and paid for some of my McMMO, I'd like to see it reset. That needs a thread. I'm making one.
Most of the plugin configurations for the 1.10.2 PVP server are nearly ready. Player ranks have been successfully migrated, as far as we were able to find in the data files. If you are missing your rank, please notify us immediately! Many of the player commands are already permissioned, and we are currently working on configuring cooldowns. In addition, we are testing a new plugin feature that will allow us to apply a cost to player commands that were previously spammable and often challenged by some players as being a source of imbalance.
Regarding the controversial McMMO reset that is currently in discussion, we are looking into solutions. A primary source of concern is that failing to reset McMMO will ruin many of the new features we have been working with, but we do not wish to strip the McMMO abilities out of the server or render the abilities virtually useless. Updates regarding a decision on the subject of the McMMO reset will be shared here once a conclusion has been reached.
Those of us who have been testing have also seen some interesting results, combining new features added to the vanilla game with some of the plugins. I don't want to spoil the fun in this post, though, so come check it out! The server address for the test world is: beta1102.phobospvp.com
Be sure to claim your place as a tester, so you can get your hands on some of the valuable spoils we'll be giving to our testers on launch!